Did you know that Valiant Comics has not one, but TWO mobile games on the market? And, riddle me this–are they any good?

To start out with, I used to own an iPhone X.

I used to use Apple products, so it made sense to get the phone that was compatible with it.

Valiant Comics, company to characters and comics such as X-O Manowar, Faith, Bloodshot, Harbinger, Quantum & Woody, Archer and Armstrong, The Eternal Warrior, Rai, Ninjak, Doctor Mirage, Shadowman, Livewire, Ivar, The Forgotten Queen, and Punk Mambo have worked with two mobile gaming companies to create a game.


Yeah, I know. I wanted to make that sound all “high and mighty” with the introduction, but, there is only two games in the mobile arena. Hell, there are only TWO Valiant Comics games in video games at the moment! And, they are both CCGs (Collectible Card Games)!

VirtTrade…sorry, Avid Games (they changed their name) came out with a mobile CCG for iOS (sorry Android!) called “Valiant Heroes.” In the game, you battle other players in the form of the classic game “War,” where one card must have a higher attack value than the opposing player’s defense value. There are also buffers to the game that will increase the attack or defense whenever used to hopefully win the battle or stop the opposition from gaining higher ground. You have twenty seconds to pick a card, and then it’s “GAME ON”! Campaigns are quick, making this an easy “pick up and play game” that you can play anywhere, and you don’t have to tell your kids (or your significant other, for that matter!) to stop playing in the middle of a game.

There are tons of cards to collect, which can either be won from a free spin every four hours, getting enough coins either in the game or purchased in the game to get booster packs that have two, four and eight cards in each. You may get multiples, which is where the fun in trading comes in.

After making friends, which I made an effort to friend everyone in the game since I was trying it out, you have the ability to see their stats and their collection. They may have a card you are missing, and you can make them an offer with a card, or cards, in your collection. If that person doesn’t like the offer, they have the option of rejecting it, or they can make a counteroffer that might be worth their while or both parties involved.

UPDATE 6-17-19: So, I was logging into the game on this exact date, and as usual, I check my messages and reject every offer for trades until I get the cards I REALLY need, and then I collect my Daily Reward, which for once, I can say was weird. Sometimes it gives you whole numbers of coins (i.e. 200 coins, 500 coins, and so on). The picture to the right was what I received.

6,211 coins.

That doesn’t make sense. Why would the developer give such a random number as 6,211 coins in a game?

I stared at my screen for a while, and before I hit “CLOSE,” it hit me. But, to be for certain, I collected my coins for the evening and checked to see if my calculation was correct.

I have played a lot of games over the years. I have entered a lot of cheat codes and did my searching for secrets. I always find it funny when someone spouts out the famous Konami Code. Anything that the developers did in games that offered a little secret that either you could cheat to find or work your ass off to locate, I would watch YouTube videos about each secret unlocked or hear stories about them.

When Ernest Cline released the book “Ready Player One,” I had heard about it, but my tastes in life had changed, and I had moved on from video games and comic books. Sure, I may have picked up something that reminded me of my childhood every so often, but I didn’t play video games, I collected movies and didn’t watch them, and just went through my day to day life.

A few years ago, I asked if I could start to get a subscription to Loot Crate because my family and I were into board games at the time, and this particular theme that they were going to release for that month was for “GAMES.” The mystery box promised a game, a book, toys, and other geeky type stuff. I had heard from others who had received these in the past that they even received shirts, socks, and other types of fun items.

This particular one sounded right up our alley, so I was given the “okay” to get it. When the box arrived, it was amazing. It had the Loot Crate edition of “Super Fight,” a party card game where you decide what crazy combination of person and abilities would win in battle, a Hexbug, a pin, some other stuff that my adult brain can’t remember, and “Ready Player One.”

It had been years since I had read a book. I read tons of comics, but not a book. So, I gave it a shot. I was afraid that, like some of the people in my life, it would be too geeky and I would sit there and go, “Ugh.”

I loved the book. It not only spoke to who I was as a gaming, movie, cartoon, and toy “geek,” but relived all of the memories of growing up in the late 70s and early 80s. And, when the movie came out, I never saw it in theaters, and it did not get favorable reviews. That didn’t stop me from asking for it when it came out.

I watched the movie, and even though there were a lot of differences between the two, I loved it as well.

One major part of the book and the movie talk about how developers put an easter egg, or more, in games. It’s that little something that not only leaves their mark in the game, but could be a throwback to something in the past, or just the developer being “goofy.”

Fellow readers, you are going to witness the developer leaving their “mark” in the game and hope you notice.

Notice I had 650 coins to start out? Add the 6,211 to that, and you get 6,861. It still seems like an odd number to have unless you are paying close attention.

I turned my phone upside down, since the game “auto-locks” the screen and read the number: 1989. The year Valiant Comics was born. That was damn clever of the developers to put that easter egg in the game. I wonder how many of you had the same thing happen to you, and how many of you realized how cool that was.

The next game is “Battle of the Valiant Universe” by Silent Legends, a subsidiary of PlayFab, and, as I said before, this too is a CCG. But, guess what? IT’S IN THE APP STORE AND IN THE GOOGLE PLAY STORE!

Happy now, Android users?!

“Battle of the Valiant Universe” is a frantic CCG game. In this game, both opponents have a total of 200 points and allotted energy, plus three lanes to place cards. Each round is twenty seconds, and as soon as you have used up your energy, you have to wait until the round is over and the points to be tabulated. If you are both still standing, you continue with more cards to attack with until there is a winner. From what the website states, there are hundreds of cards to collect, and by completing quests and fighting other players, you have the chance to be chosen to be picked to be in a private tournament (kinda like they did in the Mortal Kombat movie, but not as cheesy).

Anyway, you have red attack cards, green ability cards, and yellow support cards. Each card you add to your row, no matter what color it is, adds to a certain number of points. Like I said, in twenty seconds, you have to be quick to lay down the right cards that are going to help you or your opponent wins. I have played the game a little, I’ll explain why shortly, but each battle you can win silver coins or booster packs, or with in-game purchasing, you can do the same thing too.

So, what is my review of “Valiant Heroes” and “Battle of the Valiant Heroes?”

Let’s start with “Valiant Heroes.”

I’ve enjoyed playing the game. Battles are less than a minute most of the time, and there seems to be a lot of cards to collect. I like the fact that every day when you log in you get to spin a virtual roulette wheel that will give you extra coins, cards (even rare cards!), or booster packs that have a few cards in it. I also like that if you watch an advertisement (I know. We all hate ads. But, there are benefits in this game.), you get more coins. That happens on both the login screen and after each battle. The cards are simple to understand. The artwork is from each of the series that they appear in, and if you click on it, the card flips around and shows an area that you can rub on the screen (just like a lottery ticket), and it will give you some information about the character on the card or some side information about the picture. All of that, plus with the addition of friends and the ability to trade cards (especially if you have duplicates) makes this a fun game. Lastly, if you have particular combinations in your collection, you can “fuse” them together to create an even stronger card to use in the battles. I should know; there have been repeat requests for two cards in my collection that I have duplicates of that people need and I have refused to give them the card. “Why would I do that,” you may ask? Each person is trading me the exact same cards, and they are not benefitting me except for filling my collection. They don’t form a fusion, so I decline each one.

I know. I’m kind of a dick.

Here are my problems with the game.

First, there is no music. I know, some people don’t want music in games, especially quick ones like that, but they have a volume control in the game for music, and there is no music. Secondly, there is a code area in the game that you can enter something. Thirdly, there is no chat in the game. There isn’t a link to a forum or anything, which got me into digging deeper. There is one website about the game, a link to support, and that’s it. There is not a lot on the Internet about the game. Avid Games has a Twitter and Facebook page for the game, but the amount of followers is small (Facebook‘s game page has less than five followers, and the Twitter page has less than 80 followers.) The last time anything was posted on either Facebook or Twitter was from March 2019 and when the released the game last year. Twitter was the only place that they were releasing codes that got the players certain cards in the game. Plus, the times I have reached out to see if anyone will respond to a tweet or a Facebook post on the page, I have not received a response. The game seems very active to those people playing. I’m surprised by the number of players I’ve played (and beaten) that there isn’t some sort of area where there would be a discussion about the game.

It’s actually kinda sad for such a decent game.

Now, let’s talk about my review of the “Battle of the Valiant Universe.”

(I’m 41 years old, and I grew up watching Super Friends cartoons, and every time I type “Battle of the Valiant Universe,” I hear Ted Knight, from “The Mary Tyler Moore Show” and other sitcoms, booming his voice and exclaiming the title. Mmmmmm…memories.)

The game is kinda fun. I like that each card has not only an attack value, but certain ones can alter the game as it is being played. In fact, the cards that I am currently using were combined by the computer as a “Deadly” deck that is composed of 19 cards. I have played the tutorial twice (the second time for review purposes), played the AI once and won, and played a player once. I have obtained a few gold a decent amount of silver (but apparently not enough to do anything with), and a couple of booster packs. Like, I said, it’s “kinda” fun.

Here are the things I don’t like about the game.

Like I said at the beginning of this, I use an iPhone X. It’s got what? A four to five-inch screen? The cards in the game are smaller than my icons for my apps. Which means that on the playing field, to get your timer, your avatar, your username, your points, your allocated ability points, the cards in your hand, the button to dump your hand and get a fresh hand, nine cards per player on the playing field total if all spots were being used, your points printed above and below the cards are so incredibly tiny that for someone my age (yes, 41), I have a difficult time seeing what I am doing unless I’m holding the phone closer to my face. Thank God I don’t ride public transportation or I would look pretty ridiculous.

Secondly, as stated before, some of the cards have extra actions or abilities added to them. And, also like I have stated, you have to have a pre-planned deck that you are taking into battle. I guess that is not such a horrible thing, but when you are “under the gun” with a twenty second timer, things can become stressful for the player, adding possible mistakes to playing the wrong card. If they went away with the timer so you have time to study each card to see what the card can do to your opponent or what it can do to help you, I feel that would make for a more enjoyable experience.

Look. I know there are people out there that like games where you know what every little detail your card does, but I do not feel like memorizing everything my cards do prior to going into a twenty second timed battle and playing the game. It’s honestly a pain in my ass and it has nothing to do with my age. You have to admit that we live in a society where things are fast-paced, and if you are going to make a game like that, make it simpler. I feel lucky that I won the few games I have played. I didn’t bother to care what the cards did, I was just playing red, yellow and green cards and hoping that I was going to score more points and stay on the board longer with most of my cards.

Finally, they too have little in the way of Internet presence. They have a website that gives a good introduction to what the game is about, and they have a forum. So, because I want to hear what other players of the game felt, I went to it.

That was a mistake. A huge mistake.

No one is manning the forums because there are so many posts that were attacked by spam bots that no one has left a single post. And, their Facebook and Twitter residence is just as lacking as Avid Games Valiant Comics game.

So, the question I have to ask is why did both companies give up with each game? Was it a lack of downloads? Lack of advertising?

I think the real question is what has happened with Valiant Comics?

Here is a quick rundown of Valiant Comics:

  • Valiant Comics was created in 1989 by Jim Shooter and Steven Massarsky
  • Acclaim Entertainment buys Valiant Comics in 1994
  • Acclaim Entertainment declares bankruptcy in 2004
  • Dinesh Shamdasani and Jason Kothari purchased Valiant Entertainment in 2005
  • Valiant Entertainment starts publication of their original core characters in 2012
  • Between 2014 and 2016, they won various awards and were nominated for awards numerous times
  • DMG Entertainment during some period of time before 2018 had acquired part of the company
  • In January 2018, DMG Entertainment completely merged with Valiant Entertainment

Between the beginning of 2018 and now, DMG Entertainment and Valiant Entertainment have had various changes in business categories that most of the original 2005-2016 members have left the company. There are various projects in Hollywood in the works, and DMG Entertainment (hailing out of China) has plans to do projects such as theme parks, toys, and several other things to monetize on the Valiant brand.

Maybe the games have lost support because the companies producing the games are not being given enough backing by DMG Entertainment. Which is a shame because I think that more comic book companies should release more entertainment than just Marvel Comics, DC Comics, IDW Publishing, Dark Horse, and Boom Studios.

This, of course, is speculation and not an honest truth as to why both games aren’t doing better.

Alright. Back to my rating for each game. I’m just going to go on a 1-5 rating scale because it just seems like a good round number.

“Valiant Heroes” (iOS only): 4/5

“Battle of the Valiant Universe” (iOS and Android): 2.5/5

“Battle of the Valiant Universe” might be more suited for those people who want to get into every aspect of a card battle game, but with its small picture size and unreadable text, I couldn’t rate it much higher. “Valiant Heroes,” with its simple gameplay and large readable cards with rich text and animations, and an online trading system and unlockables made it a much more enjoyable experience that I don’t have the time to devote. I wish Valiant Entertainment’s authority would push for more expenditures in not only the mobile arena but also next-gen consoles as well.

I would hate to see the company fall prey to the same problems that destroyed their company in 2004.

Only time will tell.